Players
These are example players. Change them in place, or and add yours.
No players yet. Add them one by one, or paste the list from your group chat.
Tap a player to rate them. Anyone you don't rate counts as the average of the others, as in the app.
Teams
Balance Breakdown
Your players stay on this page: their names and ratings are never sent anywhere, and saved only in this browser, when you press Create this group in Rostara. Missing something? Tell us.
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Why futsal teams go lopsided
On a futsal court every player is on the ball every few seconds, so one mismatch shows straight away. Put the two players with the best close control on the same squad and they keep the ball for most of the night. Captains' picks make it worse: the best players go first, the rest go by friendship, and the squad that ends up with both quick passers wins by six.
Reputations from outdoor games mislead too. The futsal ball is smaller and heavier and barely bounces, so a player who is quick and direct on grass can struggle on the court, while someone who looks ordinary outside runs every game indoors. Rate people for how they play futsal.
This page is the team generator for all sports, set up for futsal: two teams, with the sport set to Soccer / futsal, which shares its skills and goalkeeper settings with soccer.
Which skills matter on a futsal court
The generator rates the same seven skills for futsal as for soccer. On a small court with rolling subs, some of them decide more games than others:
- Dribbling (ball control, agility, composure). Close control under pressure is the core futsal skill. Spread your best dribblers across the squads first.
- Passing (short pass, vision, play making). A squad with nobody who can play a quick pass out of a press loses the ball in its own half.
- Defending (interception, marking, tackling). The court is too small to hide a player who doesn't track back, and every lost 1v1 is a chance on goal.
- Pace. Quickness over the first few steps matters more than top speed on a court this size.
- Shooting and Physical. Both still count, though rolling subs take some of the load off stamina.
Give most players one Overall rating from 1 to 10 and switch to By skill for the two or three whose game is lopsided, like the dribbler who never defends. Part of the score compares the squads skill by skill, and those profiles are what keep all the ball players from landing on one side.
Rotating keepers and rolling subs
Most pickup futsal groups have nobody who stays in goal all game. Players take turns, often swapping with the sub coming on. Under In goal, set those players to Sometimes: they take a turn when their squad rotates, and their Goal Keeping rating counts for that part of the game. Leave everyone else on Never.
If one player does stay in goal, set them to Always, or Mostly if they come out now and then. Those players are the keepers for the game, and the generator puts them on different squads. With a single keeper, the other squad rotates and gets the stronger outfield to make up for it. For three keepers and other awkward weeks, see how to split goalkeepers between pickup teams.
Rolling subs set the squad sizes. With 12 players you get two squads of six, five on court and one on the bench. With 13, one squad has seven. Team strength is an average, so the generator rates a squad of seven on its players' level alone. On a long night the seventh player also means more rest, so if the Balance Breakdown shows the bigger squad well ahead on Physical, move a player and watch the grade.
An example: 12 players and one regular keeper
Say 12 people sign up for Thursday futsal. Tomás goes in goal most weeks, and two others will take a turn when asked. You press Paste a list, paste the names from the group chat and add a rating after each name you know, like "Tomás, 6". Then you set Tomás to Mostly, the two part-time keepers to Sometimes, and switch three players to By skill: your best dribbler, who rarely defends, and your two sharpest passers.
There are only 462 ways to split 12 players into two squads of six, so the generator checks every one. Tomás's squad will often show a slightly lower number on the field, the trade for having the keeper. If both part-time keepers land on Tomás's squad, move one of them to the other squad and pin them there; the generator then balances everyone else around that pin. If the grade still reads Fair, the Balance Breakdown shows which skill the gap comes from, and Auto Balance steps through the next best splits if you want a different mix.
Tips for futsal nights
- Rate for the court. If a player is better indoors than out, or the other way round, rate the futsal player you see on Thursdays.
- Keep next week's list. Copy my list writes every player with their ratings and in-goal setting. Paste it back next week.
- Bibs by color. Pick a shirt color for each squad. The teams you copy for the group chat say who wears what, and keepers are marked GK.
- Last-minute dropouts. Untick anyone who doesn't show, and the squads balance again straight away.
- Playing outdoors too? Futsal and soccer use the same skills, so a list copied here also works on the soccer team generator.
For how the score is worked out and what each grade means, read the guide to Rostara's team balancer.
Questions
Does it work with rolling subs?
Yes. Tick everyone who is coming and the generator splits them into squads that differ by one player at most, so 13 players make a squad of seven and a squad of six. It doesn't plan who goes on when; you sub the way you always do.
Nobody stays in goal. What should I set?
Leave everyone on Never, or set Sometimes for the players who take a turn in goal. With nobody on Mostly or Always, neither squad is built around a keeper, and goalkeeping counts by how often each player goes in.
Can I use it for 4v4 or 6v6 futsal?
Yes. The generator splits whoever is ticked into the number of teams you set, whatever the format. Eight players in two teams make two fours, and 15 players in three teams make three squads of five for a round of short games.
Why does the sport say Soccer / futsal?
Futsal uses the same skills and goalkeeper settings as soccer: Pace, Shooting, Passing, Dribbling, Defending, Physical and Goal Keeping, with Never, Sometimes, Mostly and Always for time in goal. You rate them with the court in mind.